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A sit down with Cyvok
A sit down with Cyvok
Cyvok takes some time out from his busy schedule to sit down with Daakkon
and talk about his beginnings in EVE, things about the now and the future
for himself, his corp and ascendant frontier...
Who is Celestial Horizon? What is their role within EVE?
Celestial
Horizon is, in its most basic description, a Player Community. Our Aim is
to make the EVE experience as enjoyable and fulfilling as possible for all
our members
How did you discover EVE?
I was a
big player in the now dead, Earth and Beyond. I had no interest in playing
another fantasy based MMO, so when EnB shut down, word of EVE got around.
It was plastered all over the EnB forums, I went and bought EVE on day 2
of release, the rest is history.
What makes you stick with EVE?
The
people I play the game alongside, that and it is the only real in-depth
Sci-Fi based MMO around.
What’s your personal opinion on the direction EVE is going?
I love
it for the most part. The idea of being able to build a totally player
controlled "Empire" is awesome. For a long time EVE seemed like
it was becoming nothing more then another pointless shoot em up, however
with the last couple of patches we have seen an ever increasing amount of
content which directly gives the players the ability to come together as a
team:
Do you feel as if CCP is forgetting about the smaller scale players, such
as pirates, bounty hunters, etc...?
In some
ways yes, the problem is, in many ways the players themselves have forced
CCP to ruin these play styles. I personally think Pirates, bounty hunters
and even merc’s can add a lot to the game, however, you always get that
group of players that decide they want to play that role, not as it was
intended, but simply to grief other players, especially the newer players,
when that happens as it has in EVE, you chase off potential customers or,
as has happened in EVE, you force players to not venture out into the
other 70% of the game that is "unsafe" because they are afraid
of loosing all their stuff to these less mindful play styles. I would love
to see Pirating, Bounty hunting and Merc's officially supported in the
game, but balancing those styles against outright griefing, that’s the
problem that every MMO seems to have, so the developers take the
"safer" road and more or less make those play styles nearly
impossible for the player base to use.
How was your experience at both EVE FanFests™?
For the
most part they were both great. Iceland is an awesome county to visit. I
had some issues with the latest FF; the CLS crew arrived in Iceland about
8 days early, learning from last year that only 3 days just is not enough
time to party. Unfortunately, I got sick and spent most of the time in
bed. The FF it self was awesome though. It’s always great to meet the
faces behind the players. We had 19 CLS members at this years FF, which
was quite cool also. My only regret was that I did not get to spend more
time chatting with the players; hopefully next FF will be even better.
Oh yeah, CCP need to rent a more "classy" joint to hold the FF in this year. The warehouse, or whatever it is, that the last 2 have been in sucks.
What are your personal views on the PG rating the game has turned into
from the once original 18+ rating?
This is
another tricky area; one of the things I really liked about EVE from the
beginning was that everyone was treated as "adult" members of
the community; you could more or less say and do anything. Me personally,
I don't take offence to practically anything. I am very tolerant of the
views and opinions of others, unfortunately once again, it’s the players
that ruined that aspect of EVE. A few abusive people decided to take
advantage of how CCP approached the community aspect of the game and began
to launch personal verbal attacks on the opinions, culture and styles of
others. Anytime that happens the company has to, unfortunately, step in
and take action. The goal being to create the best environment possible
for the largest player base possible, that usually means creating a
politically correct mess that totally kills the more unique and open
personalities of the community. I have seen it happen to every MMO I have
ever played, and it sucks.I miss a lot of those more opinionated personalities. For example in EVE I miss, Joshua Calvert, Daakkon, and Jade Constantine, they were always on the forums presenting their unique views. It really got a lot of players thinking about other aspects of the game. Unfortunately, in CCP's endeavor to make the game more palatable for everyone they have banned a lot of the most creative players. There are always some bad apples but the forum mods could really use some better guidance. Many do not seem to recognize the difference between an idiot and someone that just has a unique view on a subject.
How do you feel the politics of the game are now compared to the glorious
politics back in beta/gemini/castor CA vs SA days?
In a lot
of ways they are better, but also worse, if that makes any sense. In the
old days we had several small well balanced organizations. This created
some really interesting politics. We had some very dominant personalities
leading a bunch of non dominant alliances; this led to some great
conflicts and player driven content in game and on the forums. Somewhere
along the way though things changed, a lot of players quit or moved on and
"bandwagon warfare" kicked in. You couldn't have just 2
alliances fighting each other; it became about the bragging rights of
destroying an entire alliance, so everyone would gang up on 1 organization
and take them down. So today we have very few strong alliances left and a
bunch of unbalanced groups all arguing over territory that none of them
are strong enough to hold on their own. We have lost the strong
personalities that used to be able to get many Corps together in a common
goal, so today we have 1,000 small organizations all convinced they are
better then everyone else. They refuse to work together so none of them
actually achieve anything great anymore. That of course leads to the heart
of your question; we all miss the "good old days".
ASCN is an alliance that likes to be the first to achieve big goals. Like
the first outpost for example, are you guys striving to be the first with
a titan?
Striving,
yes, but it is not a top priority. The resources required to build a titan
are, well, crazy. We are not in the best position to afford such a project
because of our young "age" Unlike most of our
"competing" alliances ASCN does not have a strong backing by
well funded older organizations. G for instance has the industrial and
monetary backing of TRUST that gives them the ability to easily afford the
massive ISK price tag of the titan project. ASCN needs has no such backer,
we need to build it on our own, mine the minerals on our own, and purchase
the BPO's on our own. Combined with our other projects that places a HUGE
amount of pressure on our players, pressure with other alliances do not
have to deal with. It would be great to have the first titan, but
realistically, I don't think it’s practical. We will have one and I am
sure we will be one of the first, but I would be amazed if we were
"The First".
If you could choose 1 corp/alliance to come back (all the people from back
then in todays game) who would you choose?
That’s
a hard one to answer, especially considering my position in today’s
game. I would be forced to argue between Xetic and Curse. I would love to
see Xetic come back just because it was such an underdog for so long and
somehow managed to survive for so long. On the other hand Curse Alliance
truly gave the rest of EVE a real enemy to fight. Not only that but a
strong and powerful enemy as well, an enemy that could truly hold its own.I am not sure I would want to "bring back" any one alliance over any other, but I would like to see a return to a balance between several large powerful alliances in 0.0 and a return to good combat, instead of the bandwagon warfare we seem to have today.
Without revealing too much, what are your plans with the future of CLS/ASCN?
I
don’t think that’s a real secret. I would like to see ASCN become the
first TRUE Player "Empire" built in Deep space. I don’t mean
in terms of size or territory, but it would be nice to one day be able to
compare ASCN's territory to say the Amarr. Tons of player controlled
stations, star bases, players policing the territory, player controlled
agents, player controlled missions etc.... It would be awesome to have a
true player controlled and run empire. In my opinion that would be just a
whole lot of fun for everyone involved. A story line controlled and shaped
by the players instead of preset NPC crap. I don't want to go get the
Amarr emperor’s stupid stranded daughter from some NPC complex, I want a
mission to get buddrow’s corpse from the heart of IRON territory for
example.
To all the EVE players/EVEnews readers, what is your message to them?
In the
great words of Bill and Ted: Party On
http://www.evenews.com/interviews.php?viewInterview=14
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